Parkour Office Platformer

This project is a 3D physics-based platformer developed in Unity.

The player controls a Rigidbody-based character using WASD for movement and Space for jumping. All movement mechanics are implemented using Unity physics (rb.AddForce and ForceMode.Impulse).

The objective is to jump across floating office desks and reach the finish marker without falling.

If the player falls below a certain height, they are automatically respawned at the starting position.

Technical features:

  • Physics-based movement

  • Impulse-based jumping

  • Ground detection using SphereCast

  • WebGL browser build

  • Custom 3D models used as platforms (no Unity primitive platforms)

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